Guide
Lighting design glossary
Plain-English definitions of the lighting terms that come up most often in production emails, riders and tech meetings.
A working glossary for producers, venues and performers — the terms that cause the most confusion when they appear in a rider or a tech spec.
The rig
- Fixture / lantern — any individual light in the rig.
- Moving head — a motorised fixture that pans and tilts. Usually described as a spot (sharp, gobos), a wash (soft, broad) or a beam (narrow, punchy shaft).
- PAR — a simple fixed fixture producing a soft-edged oval of light. The classic rock'n'roll look.
- Profile — a sharp-edged fixture that can be shaped and can project gobos.
- Fresnel — a soft-edged fixture with a stepped lens, common in theatre and studio.
- Truss — the aluminium structure fixtures hang from.
- Trim height — how high the truss is flown. It decides angles, and therefore the whole look.
- FOH — front of house; both the audience-facing lighting positions and the control position.
Shaping the light
- Gobo — a metal or glass cut-out placed in a fixture to project a pattern, such as breakup or a shape.
- Gel / colour — coloured filter in front of a lamp. LED fixtures mix colour electronically instead.
- Wash — broad, even coverage across an area.
- Special — a fixture doing one specific job, such as lighting a soloist at one moment.
- Back light — light from behind the performer. Separates them from the background and creates silhouette and depth.
- Key light — the main light shaping a face.
- Haze — fine atmospheric particles that make beams visible. Distinct from smoke, which is thicker and used for effect.
- Follow spot — a manually operated spotlight that tracks a performer.
Control
- DMX — the standard control protocol. One universe carries 512 channels.
- Patch — the map linking each fixture to its control channels.
- Cue — a recorded lighting state. A cue stack is the ordered list the operator runs through.
- Palette / preset — a stored value (a colour, position or beam setting) referenced by cues, so one edit updates everything using it.
- Busking — operating live and reactively rather than running a fixed sequence.
- Timecode — cues triggered automatically against a running clock, so the show repeats identically.
- Pre-visualisation (previz) — programming against a 3D model of the rig before arriving at the venue.
In the room
- Get-in / get-out — loading the show into and out of the venue.
- Rig check — testing every fixture before a performance.
- Focus — aiming and shaping each fixture.
- Plotting — the session where lighting states are built and recorded.
- Tech — the rehearsal where all technical elements run against the performance.
- Plot / plan — the scale drawing of the rig.
- Rider — the document specifying what a production requires from the venue.
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